An FFGL effect that puts a camera tube in front of your clip: a photoconductive target that stores charge, and an electron beam that reads it by discharging it and can only take so much per pass. Lag, comet tails, blocked highlights and burn-in are all what that one store of charge does, rather than effects drawn on top.
This demo runs the plugin's shaders in your browser, so it needs JavaScript and WebGL2. The plugin itself, its source and its downloads are on its repository.